package com.mhz.cae.objects;

import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.extension.physics.box2d.PhysicsWorld;

public interface Item {

	void initObject(final PhysicsWorld physicsWorld, final Scene scene);

	void resetObject();

	void setSelected(final boolean pSelected);

	void transform(final PhysicsWorld pPhysicWorld, final float pZoomFactor, final float pAngle);

}
